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This is especially useful when you are speaking with one of the Daedric princes, as their quest dialog does not provide a message box, and there is therefore no way besides these two keys to interact with them. Instead of clicking on the respective message box buttons with the mouse cursor during dialog, you may press the Y or N keys respectively to accept or decline an offer or quest. ActionĬhange to "View" and increase sensitivity The following non-default control key bindings will make the game play more like later Elder Scrolls games. It will ultimately fully emulate the game of Daggerfall and then optionally enhance it by refining existing features and adding new gameplay elements that were originally intended.
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* Pressing this key will cause the game to crash if you have just used a potion or cast the Lycanthropy spell.Īlternate way to run the game: Type fall z.cfg at the DOS-Prompt in the DAGGER directory Recommended Non-Default Key Bindings DaggerXL is a Modern Daggerfall Engine Recreation for current Operating Systems and hardware essentially it is a remake in the spirit of a port. Return to Last Known Point (to escape the void) Other Keys (not adjustable via "Controls" menu) Look Around (when in mouse "cursor" mode) M2 (hold down second mouse button and move the mouse) Control Keys (adjustable via "Controls" menu) As changing the "Swing Weapon" key binding to any binding other than the second mouse button may cause problems, players are advised to retain the default binding for that control. You can change almost all listed key bindings in the game options menu by selecting "Controls". This table shows the default control key bindings that are used by the game.